

The whole design of Coffee Talk itself is based on simplicity and comfort.

Coffee Talk is the very first project that he has handled from the very beginning. Having joined Toge Productions in 2017, he first started as a programmer in the production of Infectonator 3: Apocalypse. Last but not least, we have the youngest member in the studio, Fredrik Lauwrensius, whose role is the lead programmer of Coffee Talk. Familiarizing himself with the new style sure was challenging, but he is happy with what he has achieved. Recently sharing his experience with the team, Coffee Talk’s lead artist Dio Mahesa also confessed that this is the first time he designed the whole art/characters for a project in anime-style - he himself is more known for his semi-realistic-styled drawings. This is the first time he ever experimented with making lo-fi chill hop music, which, turns out, is loved by many. In Coffee Talk, he acted as the composer and the project manager for the game. With Coffee Talk, the studio decided to get out of their comfort zone and try to explore making a narrative game.Īndrew Jeremy, being one of the first to join Toge Productions, has been in charge of sound engineering and music composing for the game they have produced. Established in 2009, this Indonesia-based indie development studio has been focusing on developing strategy games as their strong suit. If you claim yourself a game enthusiast ever since the Flash era, you might have already heard of Toge Productions’ hit series, Infectonator. So, how do they manage to pull off the mood in Coffee Talk? Here we have Andrew Jeremy, Dio Mahesa, and Fredrik Lauwrensius as part of the Coffee Talk team to answer that question.īut before we get into that, let us take a look at the studio where Coffee Talk was born, shall we? While the game designer enjoys his coffee at his favorite coffee shop almost every day, the rest of the team actually spends almost zero time at a coffee shop. When you hear the word “coffee shop,” what pops into your mind? A cozy place where you can relax while drinking a warm cup of coffee? The initial idea of infusing that experience into a game itself came from Fahmi Hasni, Coffee Talk’s writer and game designer. Check out earlier installments, including building an adaptive tech tree in Dawn of Man, achieving seamless branching in Watch Dogs 2 ’s Invasion of Privacy missions, and creating the intricate level design of Dishonored 2 's Clockwork Mansion.
